Obstacles |
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Picture Frame |
To win, players must match on top of the glass to collect all the furniture trapped underneath |
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Flower Pot |
To win, players must clear the board to drop the flower pot on the board bottom. |
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Gnomes |
To win, players match next to the bushes to reveal and collect the gnome. |
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Hardwood |
To win, players must match on all spaces without hardwood. Part of the match must be on the hardwood in order to paint the clear spaces. |
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Glass: Level 1 |
To clear, players must match/blast once over the tile. |
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Glass: Level 2 |
To clear, players must match/blast twice over the tile. |
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Glass: Level 3 |
To clear, players must match/blast three times over the tile. |
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Furniture |
To collect, players must clear all layers of glass on top of the furniture. |
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Trap: Level 1 |
To clear, players must create one match/blast using the trapped piece. |
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Trap: Level 2 |
To clear, players must create two matches/blasts using the trapped piece. |
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Trap: Level 3 |
To clear, players must create three matches/blasts using the trapped piece. |
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Ruler: Level 1 |
To clear, players must create a match or blast across the wall. |
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Ruler: Level 2 |
To clear, players must create two matches or blast twice across the wall. |
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Bush: Level 1 |
Match next to it to clear. |
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Bush: Level 2 |
Match next to it to reduce it by one level, requires two hits total. |
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Bush: Level 3 |
Match next to it to reduce it by one level, requires three hits total.
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Bush: Level 4 |
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Match next to it to reduce it by one level, requires four hits total. |
Bush: Level 5 |
Match next to it to reduce it by one level, requires five hits total. |
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Bush: Level 6 |
Match next to it to reduce it by one level, requires six hits total. |
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Chain |
Surrounds a group of tiles disabling them. Cleared by filling the goal listed on the lock in the area.
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Lock |
To clear, match the number of corresponding colors.
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Portal: In |
Falling tiles will fall into a portal input and teleport to fall out of the matching portal output.
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Portal: Out |
Falling tiles will fall into a portal input and teleport to fall out of the matching portal output.
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Color Changer |
Changes the color of the piece on top after the cascade/moves are completed. |
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Plank: Level 1 |
Match next to it to clear.
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Plank: Level 2 |
Match next to it to reduce it by one level, requires two hits total
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Plank: Level 3 |
Match next to it to reduce it by one level, requires three hits total
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Plank: Level 4 |
Match next to it to reduce it by one level, requires four hits total
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Plank: Level 5 |
Match next to it to reduce it by one level, requires five hits total
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Plank: Level 6 |
Match next to it to reduce it by one layer, requires six hits total
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Wrapped |
Match 3 wrapped of the same color to turn it into one candy of that color.
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Cannon |
Adds +1 to required tiles every turn.
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Copy |
Match next to it and it will turn into the color of that match.
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Box |
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Match next to it three times to send 5 tiles of that color randomly across the board.
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Candle: Lit |
Once all the candles on the board are lit, they will all be cleared at the same time.
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Candle: Unlit |
Match next to a candle to light it.
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Tape Measure |
Moves up 1 spot every turn. Match with the corresponding color to clear.
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Flower: Level 1 |
Match next to it to clear from the board.
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Flower: Level 2 |
Matching next to this splits it into two randomly placed level 1 tiles.
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Flower: Level 3 |
Matching next to this splits it into two randomly placed level 2 tiles.
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Cookie: Level 1 |
Match next to it to clear.
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Cookie: Level 2 |
Match next to reduce it one level, requires two hits total.
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Cookie: Level 3 |
Match next to reduce it one level, requires three hits total.
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Colored Plank: Level 1 |
Match next with the corresponding color to clear.
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Colored Plank: Level 2 |
Match next with corresponding color to reduce one level, requires two hits total.
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Colored Plank: Level 3 |
Match next with corresponding color to reduce one level, requires three hits total.
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Colored Plank: Level 4 |
Match next with corresponding color to reduce one level, requires four hits total.
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Colored Plank: Level 5 |
Match next with corresponding color to reduce one level, requires five hits total. |
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Colored Plank: Level 6 |
Match next with corresponding color to reduce one level, requires six hits total.
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Bricks |
If not matched against, it spreads to a new slot every turn. |
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Doom Timer |
Once the timer on doom runs out, the player automatically loses the level. |
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Gobbler |
Gobblers will move to and eat tiles of the corresponding color. Match next to it once to stun, and a consecutive 2nd time to clear. |
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Dust Bunny |
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- When the level begins, the bunnies sneeze and spread the dust. Bunnies will sneeze when they move to a new pan. - Matching or blaster hits next to the dust clears the dust. - Matching or blaster hits next to the bunny clears the dust pan and the bunny will move to another pan. - Bunny will leave the game board if it has no more pans available.
- Rockets will blast through dust and hit the bunny without needing to dig through dust. - If there are goal items near the dust pan, clear those out before making moves that will let the bunny jump away. |

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